Picture this: it’s 2013, and I’m an undergraduate student of educational technology at the University of Ilorin. I had to major in some design courses and minor in educational psychology among others. As an educationist, I learnt that no two students are the same, each with their own unique way of learning. This realization fuels my mission to create teaching methods that tap into each student’s strengths.
To tackle the challenge of managing these individual differences, I dive into the fascinating world of learning domains: cognitive, affective, and psychomotor. These domains serve as my guiding light, shaping my approach to teaching and as well, designing products.
Let’s start with the cognitive domain. Just as an educator cultivates critical thinking skills, I delve into the depths of users’ cognitive processes. I analyze their behaviour, understanding, and interactions with similar products (similar to “Previous Knowledge” in education), all in the pursuit of optimizing my design objectives to support their intuitive decision-making. Think of it as my design strategy on steroids.
Remember amazing teachers who used visual aids, organization techniques, and simplified complex ideas? Well, I take a page from their book. Through visual hierarchy, thoughtful information organization, and crystal-clear language, I ensure that users comprehend the interface and its functionality. With these tools, users can navigate the digital landscape effortlessly, embracing new ideas and concepts like never before.
Now, let’s explore the affective domain, where emotions and attitudes collide with learning. As I develop myself into a UX designer, I understand the importance of addressing users as students and meeting their emotional needs. To achieve this, I become one with my users, stepping into their shoes. I uncover their goals, frustrations, and desires, using that knowledge to craft designs that not only fulfill functional requirements but also leave a lasting positive impression. Trust, satisfaction, and loyalty become the building blocks of my creations.
Finally, we come to the psychomotor domain; a world of physical functions, reflex actions, and interpretive movements. Like a teacher encouraging the development of fine motor skills, I fine-tune my product design objectives to ensure precise and accurate user interactions. Buttons, icons, and touch targets are meticulously sized, making the user experience effortless, even on small screens or for those with varying levels of dexterity.
These learning domains hold infinite possibilities, and there’s so much more to explore. But for now, I’ll set my pen down, leaving you with a glimpse into the magic that happens when educational technology meets the creative world of UX design.